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 nMod - Revival

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noa




Posts : 9
Join date : 2009-11-20
Location : OKVT

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PostSubject: nMod - Revival   nMod - Revival EmptyFri Nov 20, 2009 2:59 pm

Hi, I am creating a post similar to the old one.

What is nMod?
nMod is the first admin modification for Jedi Academy version 1.00.
It first appeared back in 2004 with the server "A Nameless Place" but never became a public mod.
It offers options created to give the server host, admins, and moderators the ability to control the game in a more in depth way.
It also offers bug fixes for 1.00, as well as other features.
nMod comes in two flavors, a copy for the Jamp.exe server hosts, and Jampded.exe hosts.

changelog:
Code:
==================
0.0.1.5.11202009b
==================
- Fixed a bug with Validat-o-matic 2000!!!
- Trimmed code down a bit
- Corrected a mistake in the ReadMe

==================
0.0.1.5.11162009b
==================
- Command prefix changed from "#" to "@"
- Completed Rank system.
- nMod now supports Jamp.exe as well as JampDed.exe
- Added a function to turn protect on/off
- Created a few test functions: @BountyDebug 2, @HoloCron 0, and @cmd 0.
- Added support for parameters
- Added a server restart in case of a crash
- First public beta release

==================
0.0.1.0.11052009a
==================
- The sandbox is stable. Using #Cmd 0 to test with.
nMod homepage
nMod infomation dump.


Last edited by noa on Fri Nov 20, 2009 3:02 pm; edited 1 time in total
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noa




Posts : 9
Join date : 2009-11-20
Location : OKVT

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PostSubject: Re: nMod - Revival   nMod - Revival EmptyFri Nov 20, 2009 3:01 pm

It should no longer be possible to crash a server using an invalid force power string.
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Kaz
Admin
Kaz


Posts : 41
Join date : 2009-11-20
Age : 34
Location : inside a supernova made of plastic

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PostSubject: Re: nMod - Revival   nMod - Revival EmptySat Nov 21, 2009 4:01 pm

that looks nice indeed ;d
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https://jkacommunity.forumotion.com
Aragorn

Aragorn


Posts : 23
Join date : 2009-11-20
Age : 32
Location : Romania

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PostSubject: Re: nMod - Revival   nMod - Revival EmptySun Nov 22, 2009 1:37 pm

wow i'm impressed didn't tried it yet but in its description is amazing, fixes, dept admin control etc... looks awesome
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noa




Posts : 9
Join date : 2009-11-20
Location : OKVT

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PostSubject: Re: nMod - Revival   nMod - Revival EmptyTue Nov 24, 2009 1:14 am

Working on a lot of stuff. Currently finished a revamp on the holocron mini mode, and updated the Bubble_() function to support up to 20 client slots.
Uhh, lets see. Giving the server hosts the option to use a command that I currently dubbed as "@Rolepay" which allows additional animations based over attacks.
Giving the option to increase Force Jump, Force Lightning, Saber Throw ranks and also enabled Team Heal, Team Energize in FFA(useless but Team Heal seems to work when you're next to a player).

There are other stuff, but I don't think it would be added into version 0.0.1.6.
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